Pipeline module

Structures

FlecsPipeline

Functions

ecs_deactivate_systemsDeactivate systems that are not matched with tables
ecs_get_pipelineGet the current pipeline
ecs_pipeline_runRun pipeline
ecs_progressProgress a world
ecs_reset_clockReset world clock
ecs_set_pipelineSet a custom pipeline
ecs_set_threadsSet number of worker threads
ecs_set_time_scaleSet time scale
FlecsPipelineImport

Defines

Defines (pipeline.h)

FLECS_PIPELINE_H

ECS_PIPELINE(world,name,...)
ecs_entity_t name = ecs_new_pipeline(world, 0, #name, #__VA_ARGS__);

Mentioned in:

FlecsPipelineImportHandles(handles)